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Depth of field is a cool effect that let you bring focus to particular object in the scene and blurring rest of the background and foreground. Depth of Field (DOF) works according to Z so distance is one of the important settings.
In this tutorial we are not going to talk about DOF technique in Mental Ray or Scanline. We just show the compositing way for simulating this effect with 3DS Max and Photoshop. In this way you just need to render your scene once and as much as you like try different distance for DOF. This way can be useful for style rendering and save a lot of time if you want show different distance to your client.
submitted: 5 years and 3307 days ago
In this tutorial we will not go in the detail explanation, assuming that reader has some basic knowledge of modeling, rendering and texturing in any 3d software. The method we used here is called edge loop modeling with 3DS Max and for the render we used vray and used the Photoshop & Deep UV.
submitted: 5 years and 3325 days ago