Tutorials from cgarena.com (page 5)



cgarena.com has 144 tutorials published on pxleyes...

41 - Importons and Irradiance Particles - 3DS-Max Tutorial

This is a step by step guide to Using Irradiance Particles and Importons in 3DS Max 2010 with Hyperfocal VHDRIs.


submitted: 5 years and 3472 days ago


0 comment(s) | view tutorial | Views: 539

42 - Making of Gunnery Sergeant Thomas Highway - 3DS-Max Tutorial

Making of Gunnery Sergeant Thomas Highway - 3DS Max tutorial.


submitted: 5 years and 3474 days ago


0 comment(s) | view tutorial | Views: 624

43 - Making of Alfa Romeo Competizione C8 Spyder Studio - 3DS-Max Tutorial

Making of Alfa Romeo Competizione C8 Spyder Studio - #D Studio Max tutorial.


submitted: 5 years and 3527 days ago


0 comment(s) | view tutorial | Views: 1390

44 - Rihanna Digital Painting - Photoshop Tutorial

Today we going to talk to you about how we painted an image of Rihanna. It is not a step by step guide with instructions on what shapes to draw and what colors to pick, but more of an overview of the process we go through when doing a piece like this. We hope it is of interest.


submitted: 5 years and 3527 days ago


1 comment(s) | view tutorial | Views: 1318

45 - Making of Evil Gremlin - 3DS-Max Tutorial

Making of Evil Gremlin - 3DS Max tutorial.


submitted: 5 years and 3536 days ago


0 comment(s) | view tutorial | Views: 631

46 - Creating Rock Arch - ZBrush Tutorial

Hello, this is a tutorial about making a rock arch and then prepare the model for game engine. It's simple and fast and shows only the basics. This tutorial is not for beginners, you will need to have some knowledge about polygon modeling, make the uv's of the model, import/export operations, have to be familliar with ZBrush a bit and with Photoshop too.


submitted: 5 years and 3536 days ago


0 comment(s) | view tutorial | Views: 510

47 - Making of Super Snail - Cinema-4D Tutorial

This work is fully modeled and rendered in Cinema 4D. We have used BodyPaint and Photoshop for the textures. We start modeling the snail shell, to do this we use a spiral spline and a circular shape inside a sweep NURBS, we activate it and adjust the spiral parameters to get both the necessary turns and the thickness at the beginning and at the end.


submitted: 5 years and 3634 days ago


0 comment(s) | view tutorial | Views: 318

48 - Create Displacement Maps - Mudbox Tutorial

In this tutorial we will teach you how to create displacement maps using Max, Mental ray and Mudbox.


submitted: 5 years and 3637 days ago


0 comment(s) | view tutorial | Views: 327

49 - Digital Double - Denzel Washington Head Study - Mudbox Tutorial

Digital double - Denzel Washington head study - Mudbox tutorial.


submitted: 5 years and 3637 days ago


0 comment(s) | view tutorial | Views: 175

50 - Making of Master of the Bottle - ZBrush Tutorial

Today we would like to explain some of the steps we would typically take to create a concept like "Master of the Bottle".


submitted: 5 years and 3686 days ago