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This particular scene was designed to be simple in terms of the geometry involved and therefore putting a little more emphasis on the texturing aspects. The idea behind the project was to model a single, straight corridor that ended with a doorway and one that would be textured using contrasting sets from the 3D Total Textures collection to convey scenes from different time periods. To help add interest and utilise some of the different images included on the CD's I decided to include some geometry specific to each scene that would help demonstrate these qualities without radically altering the scene itself. For example the ancient stone corridor includes stone pillars that run along both walls where as the Sci-Fi orientated environment substitutes these details with wall mounted pipework and panels.
submitted: 5 years and 3725 days ago
Rage over Babylon was made for CGSociety's contest "spectacular" and won the grand prize. This tutorial covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compositing. I will also share a few tips and tricks as I show the process.
submitted: 5 years and 3725 days ago
This tutorial deals with Particle Flow in 3D Studio MAX in conneciton with a little MAX Scripting. And we will plant 44000 stadium chairs with 4 different materials. We will try to explain each and every part so beginners can easily follow. You will need 3D Studio Max (Version 5.1 upwards) and a MaxScript.
submitted: 5 years and 3725 days ago