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In 3D graphics the structure of the model often matters a lot. Well built model renders and animates nicely. When a clay render is created out of a 3D model, one often wants to show also the structure of the model. In this tutorial I cover clay rendering where also the structure (wire / edges) of the model is shown as addition to the surface.
submitted: 5 years and 3726 days ago
This tutorial covers the creation of a 3D planet render in 3DS MAX. The texturing of the 3D planet is done with procedural maps only, so no bitmaps are needed. The 3D planet creation process consists of the the following steps:
* Texturing a sphere with Diffuse, Bump, and Self-Illumination maps
* Illuminating the planet with Omni lights
* Creating rings by texturing a tube with an opacity map
submitted: 5 years and 3726 days ago
In 3D graphics cell shading (also called cartoon shading or toon shading) means a material / rendering method that produces a result that looks like a hand drawn picture. The purpose of cell shading is to create a rendering that looks like cartoon or comic book style.
submitted: 5 years and 3726 days ago
Incomplete models (wip) are often rendered with a clay render technique. Clay render means a rendering which looks like a picture of a clay model. In this tutorial we cover a clay render technique in 3D Studio MAX using Mental Ray renderer. If you are not familiar with the clay render concept we encourage you to first read about materials, background and lighting from this tutorial.
submitted: 5 years and 3726 days ago