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In Part 2 of this 3ds Max tutorial, we will Texture Map the German WII HO 229 flying wing model.
Use the Unwrap UVW modifier to lay out the surface areas of the model. Then render the layout to a PNG template to use in your paint program.
The Texture maps include:
Diffuse Map (the base color map)
Normal Map (adds more 3D detail to the model)
Specular Map (adds reflection to parts of the model)
This will bring the model visually to life.
Finally, we will Render a scene of the Flying Wing with a cloudy sky background.
submitted: 5 years and 2890 days ago
In this 3ds Max tutorial we will Poly Model a flying wing using the Edge-Shift-Drag technique in Editable Poly mode.
We start with a small mesh and select an outer edge and hold Shift, then drag to clone a new polygon.
Use the Move and Rotate tools to further define the shape and direction of each cloned polygon.
We will show you how to build a Flying Wing using Poly Modeling, and preparing the model using 4 point poly's, chamfering tight edge loops to create hard edges before using the TurboSmooth modifier.
submitted: 5 years and 2947 days ago
Box Model a 50 Caliber Heavy Machine Gun... in 3ds Max... and use PhotoShop or Gimp to create the Texture Maps
It's easy to Box Model man made things in 3ds Max.
You don't need to be an artist to create texture maps. The PhotoShop or Gimp paint programs do all the work for you. You just use the various filters and layer style effects to create the realistic detail.
submitted: 5 years and 2990 days ago