Tutorials from tutorialboneyard.com (page 1)



tutorialboneyard.com has 4 tutorials published on pxleyes...

1 - Texture Map the German WII HO 229 Flying Wing - 3DS-Max Tutorial

In Part 2 of this 3ds Max tutorial, we will Texture Map the German WII HO 229 flying wing model. Use the Unwrap UVW modifier to lay out the surface areas of the model. Then render the layout to a PNG template to use in your paint program. The Texture maps include: Diffuse Map (the base color map) Normal Map (adds more 3D detail to the model) Specular Map (adds reflection to parts of the model) This will bring the model visually to life. Finally, we will Render a scene of the Flying Wing with a cloudy sky background.


submitted: 5 years and 2890 days ago


2 - Poly Model a Flying Wing - 3DS-Max Tutorial

In this 3ds Max tutorial we will Poly Model a flying wing using the Edge-Shift-Drag technique in Editable Poly mode. We start with a small mesh and select an outer edge and hold Shift, then drag to clone a new polygon. Use the Move and Rotate tools to further define the shape and direction of each cloned polygon. We will show you how to build a Flying Wing using Poly Modeling, and preparing the model using 4 point poly's, chamfering tight edge loops to create hard edges before using the TurboSmooth modifier.


submitted: 5 years and 2947 days ago


3 - Model a 3D Skull - 3DS-Max Tutorial

This tutorial will teach you the basics of Spline modeling using background pictures in 3ds Max. Create a Spline Cage of a Skull. Then convert to Editable poly. After some edits, use the TurboSmooth modifier to bring out high resolution detail.


submitted: 5 years and 2963 days ago


4 - Box Model a 50 Caliber Heavy Machine Gun - Part 1 - 3DS-Max Tutorial

Box Model a 50 Caliber Heavy Machine Gun... in 3ds Max... and use PhotoShop or Gimp to create the Texture Maps It's easy to Box Model man made things in 3ds Max. You don't need to be an artist to create texture maps. The PhotoShop or Gimp paint programs do all the work for you. You just use the various filters and layer style effects to create the realistic detail.


submitted: 5 years and 2990 days ago