In this Quick Tip tutorial, we will look into the fundamentals of working efficiently inside of Particle Flow’s event based workflow. We will build a simple flow from the ground up, in order to gain an understanding of how the system works, and therefore enhance our future work with that knowledge.
In this tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.
Being creative with the dynamic systems in our 3D applications can produce stunning, exciting and elegant results. In this tutorial we'll walk you through one such example using Particle Flow in 3Ds Max, and show how to assemble and disassemble objects within your scene.
This tutorial shows most efficient and quick way to model a head. should work great with any polymodeler. The proper edge flow is easy to achieve this way.