In this advanced level tutorial series on creating next-gen game art assets, you will get an inside look at another artist’s work flow and learn many useful tricks and techniques that may help you to push your art even further. In this first part of the series we will be creating the high poly model based on some clean and detailed concept art as reference.
Hey guys, and welcome to another quite advanced tutorial.
If you are a beginner, don't expect to learn any navigation skills in this tutorial.
This will show you how to generate a random terrain using a smoke map.
Hope this helps, and don't forget to watch part 2 (when it comes out).
Thanks for watching (or at least reading this).