In this tutorial we will continue modelling the next object for our interior creating a leather sofa for the living room. First we will set-up the initial scene inside Autodesk 3ds Max and place a plane which would hold our reference Picture according which we will model. Even though the reference picture is small it will provide us enough guidance for the size and scale of the sofa. Starting creating a plane which will be our initial shape we will slowly adjust and create the first rough shape of the sofa with respect on his details. Using poly-modelling technique and using the advantage of hard surface modelling we will create a low-poly sofa with all details and object we will see on the reference.
In this 3 part video tutorial, Designerslust is going to show you the how to setup a basic interior scene. We'll be setting up some walls, windows, floor and ceiling with nice materials and lighting.
We'll be using Vray for the scenes lighting and show you how to turn normal materials into VRay materials... Let's get started.