The digital sculpting of compelling characters can be one of the most exhilarating and rewarding experiences in CG today. Due to the very powerful and feature-rich 3D applications used to create this type of art, however, it can also be one of the most daunting skills to learn. In this beginner/ intermediate level ZBrush tutorial, we will take a detailed look at sculpting a Mushroom Man character using only the program's default tools. Sculpting, retouching, and building a quick pedestal for presentation will all be covered in this exciting walkthrough.
In this Quick Tip tutorial, we will look into the fundamentals of working efficiently inside of Particle Flow’s event based workflow. We will build a simple flow from the ground up, in order to gain an understanding of how the system works, and therefore enhance our future work with that knowledge.
The goal of this tutorial is to create a simple yet elegant Chess set in a clean and efficient way. Throughout the series you will learn to use many different modeling methods and techniques, and also see which ones would be the quickest for different modeling situations, so that you will be able to create the scene in as little time as possible.
In this intermediate level modeling tutorial, you will follow as we demonstrates how to create a detailed domed structure and water fountain in 3DS Max.
In this tutorial you will learn how to use particles systems with FumeFX and Krakatoa to create a very cool looking Ink dispersion effect inside of 3DS Max. Then, once the effect has been created and rendered, you will also learn a couple of neat compositing tricks to create the final video in After Effects.