In this second part of the tutorial we will look at lighting the scene, texturing the model and rendering an image using 3ds max. We’ll use a mental ray daylight system and mr sky portals for the lighting, use photoshop to create tileable textures and I’ll show you how to create an ambient occlusion pass to lay over the render to bring out detail shadows.
In the field of Architectural Visualization, realism must always be the 1st goal that we strive to accomplish. In this 3 day tutorial series, you will gain a solid introduction to valuable lighting and texture mapping techniques that can be used to achieve realistic architectural renderings.
This is a lighting tutorial for 3D Studio Max 2010. With the help of this tutorial you can make so called worm holes or hyperspace lighting. This tutorial can also used with older versions of 3ds Max.
In this tutorial, we will show you how to create an outstanding 3D tunnel animation! We will use 3DS Max to create a tunnel, add some materials and set up lightings and then we will use Adobe After Effects to post-process entire animation! So, let’s get started!