In this tutorial I will show you how to model Obi Wan Kenobis Lightsaber from the original Star Wars trilogy using Autodesk 3dsmax . We will start by placing the reference image in to our workspace to be able to follow and accurate model the Lighstaber using poly-modelling techniques. At first we will chose our starting object, a primitive and in our case a cylinder with certain edges on the side. This step is very important because the initial count of edges shouldn’t be high but just enough to cover all details present on the Lightsaber.
This is a lighting tutorial for 3D Studio Max 2010. With the help of the curve editor and a noise modifier you can dynamically create a flickering light. Next you can use the Float Limit controller to set a upper and a lower limit. This tutorial can also used with older versions of 3ds Max.