The digital sculpting of compelling characters can be one of the most exhilarating and rewarding experiences in CG today. Due to the very powerful and feature-rich 3D applications used to create this type of art, however, it can also be one of the most daunting skills to learn. In this beginner/ intermediate level ZBrush tutorial, we will take a detailed look at sculpting a Mushroom Man character using only the program's default tools. Sculpting, retouching, and building a quick pedestal for presentation will all be covered in this exciting walkthrough.
This tutorial shows most efficient and quick way to model a head. should work great with any polymodeler. The proper edge flow is easy to achieve this way.
This three part tutorial requires basic previous scripting experience, however, a good working knowledge of 3DS Max is required to make the most of this series and so is best tackled by intermediate users.
The tutorials will walk you through the creation of a MAXScript tool from scratch and will explain how to use the 3ds Max’s Listener, the MAXScript Help and the MAXScript Editor to your advantage, how to create interface elements, how to work with geometry and materials, and will show programming concepts like loops, functions and error trapping.
The completed script will allow you to automate the creation of blueprint plane set-ups for modelling and will provide the tools to properly manage them during the modelling process.