In this tutorial I will show you how I modelled a building in 3ds max as it gives you the tools to model quickly without the perfect accuracy which isn’t necessary in the design stage. This tutorial focuses on translating an idea or sketch into a model.
In the tutorial i will start by placing the reference pictures of the Phaser to the 3ds Max environment and so prepare the scene for modelling using poly-modelling technique. At first i will start by choosing the right primitive for modelling, in our case the starting object would be just a box, and adjust the shape of it to fit very roughly the shape of our reference picture. Keeping the main details and the shape of the Phaser in mind i will place more and more edges to the initial shape to be able to model the Phaser and also to be able place all the details on it. Step by step using basic options of editable poly and some tricks we will model the Phaser according the reference picture with all details and buttons i will see on it.
In this tutorial i will show you how to model Iron Man helmet, texture it and render using Autodesk 3ds max and Adobe Photoshop. By this we will use poly modelling technique where we start from a single poly. This technique is widely used for car or head modelling and the steps and technique covered in this tutorial is the same and you can use them to model anything. We will start preparing our scene for modelling and place the reference pictures inside 3ds max environment. Because we are modelling from a single poly we need at least three pictures; front, side and back to be able to model the helmet according the reference picture. After the initial set-up we will start the modelling process starting with the front cover of the helmet and continue with the rest of the helmet. The modelling process is very simple and only the basic editable-poly tools are used to build the model.
In this tutorial we will for the first time get into the animation process inside 3ds Max and create a changing advertisement using the tools available inside 3ds Max. The tutorial will start with creating the appropriated shapes for the actual advertisement board which is made from two main parts. The first part is just a frame which is holding the second part which are panels in a shape of a triangle on which are applied the actual images or advertisement. The main objects would be made using the poly-modelling technique and this part of the tutorial will be very quick and easy. After creating the shapes for the advertisement we will start the animating process. Here you have actually two options how to make it; either using the manual method where you would be moving and rotating the separate parts or using the inbuilt MAXScript language which will do the work for you. Of course we will choose the second option because the way how it’s made using the second option is much more interesting and even more challenging. The MAXScript allows you to code a set of instruction by which you can use all available tools, methods and options available in 3ds Max.
It could be compared to the VBA language inside EXCEL and the logic is indeed the same but the code is of course different. After creating the MAXScript and running it the panels of the advertisement would be animated in a certain step where they are smoothly rotating on one side and then on another and so changing the actual image which is placed on the faces of the panels. At the end we will use the 3D-Sphere material library which you can download from the menu on the right side of 3D-Sphere and apply the materials and textures to our model. For rendering I will use Photometric Lights and MentalRay. You can download the reference materials, the used MAXScript and as well watch the tutorial below and if you have any questions, just write us.
In this first part of the tutorial we'll walk you through the modelling process, taking a look at not only traditional poly-modelling, but also how we can use splines to speed up your workflow when tackling more complex geometry. Let’s get started!
Have you ever wanted to model you own car? Well you going to need wheels for it.
In this 7 part video tutorial we explain how to model this wheel from start to finish. We have tried to explain as much as possible. This is very simple but at the end you going to get very nice results.