If you ever wanted to make a realistic flammable barrel like one in those first person shooter computer games, this is the right tutorial. In this tutorial I will show you step-by-step how to model the barrel and how to create the texture and apply it to the barrel.
If you ever wanted to make a realistic flammable barrel like one in those first person shooter computer games, this is the right tutorial. In this tutorial I will show you step-by-step how to model the barrel and how to create the texture and apply it to the barrel.
In this tutorial for beginners I will show you how you can model and texture an American Football using 3ds Max. First we will prepare the scene for modelling by placing a reference picture inside the view of 3ds Max and so keep the proportion of the ball 1:1 to a real world object. The next step will be the choosing of the right primitive with which we will model our football and also choosing the right approach for this.
In this tutorial we explain what is the HDR rendering and how you can control the brightness of the final render using it, easily getting rich and outstanding pictures.
This tutorial answers the following questions:
- What is HDR?
- What does LDRI mean?
- How to post-process HDRIs using Photoshop?
- How to render HDRIs from V-Ray?
- Which image format is the best to save HDR renders?
- How to deal with ovebrights in the window and near it?
- How to lighten the dark rendering?