Hi! In this tutorial, we are going to create an advance and automated expression based dynamic rig setup of a Prince of Persia game-like saw blade in 3ds max. The rig is fully controllable and the movement of the saw is controlled by a float expression controller using some math. I recommend some basic knowledge of Animation Controllers before getting into this tutorial.
Hi all, This is the very first chapter of the rigging tutorial in 3d max. In this tutorial we will learn how to create a ready to animate character rig in 3d max. To rig the character we are going to use the bone system in max. In the first chapter we will learn how easily we can create the spine bone with few clicks in max. Hope you will enjoy the technique.
In this chapter we will move forward to create the hand bones of the character , and learn how to connect them with the spine bones we created in the first chapter.
In this tutorial we explain what is the HDR rendering and how you can control the brightness of the final render using it, easily getting rich and outstanding pictures.
This tutorial answers the following questions:
- What is HDR?
- What does LDRI mean?
- How to post-process HDRIs using Photoshop?
- How to render HDRIs from V-Ray?
- Which image format is the best to save HDR renders?
- How to deal with ovebrights in the window and near it?
- How to lighten the dark rendering?