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The Florence Design Academy continues their trend of producing excellent video tutorials with their latest offering: "3D Studio Max Tutorial: Glowing Material".
submitted: 5 years and 3171 days ago
Inspired by the atmosphere and ambience of his favorite bar, Narek Gabazyan set about recreating it in 3D - read on to find out more!
submitted: 5 years and 3171 days ago
Inspired by the concept of an animated mechanical insect, Andrew Averkin uses 3dsmax and Photoshop to create his 'Spider' image
submitted: 5 years and 3171 days ago
In this tutorial I want to make a cartoon effect with mental ray material and shaders in 3DS Max. We can create this effect with Ink'n Paint material of 3ds max too, but the main goal of this 3DS Max Tutorial is about contour shaders in mental ray and how to make a fake toon effect with Arch & Design mental ray material.
submitted: 5 years and 3190 days ago
Haunted by the dwarf figurine sitting on the shelf above his computer, Daniel McGrath turned the tables and captured the little guy in glorious 3D!
submitted: 5 years and 3190 days ago
Hi everybody, who carefully read the previous two tutorials on GI theme and got to the third one! :)
In this tutorial, we will learn about the GI bounces rendering algorithms Photon mapping and Light Cache. Also, we’ll study in detail the working principle and each function of Light cache, as well as learn about the optimal values of its settings.
submitted: 5 years and 3190 days ago
This is more like a project overview than a tutorial, it's aimed at advanced users, but offers great guidelines for making "Red Hulk", so let's not waste any more time ;)
Details:
# Skill Level: Advanced
# Techniques: Modeling
# Used Software: 3DS Max, ZBrush, Photoshop and Toolbag
# Completion Time: 6 hours
submitted: 5 years and 3190 days ago
This tutorial "How to Make 3D Text Effect in 3D Max" is based on very basic techniques of 3D text making. This tutorial is written specially for beginners in 3D max. They can learn many techniques from this.
submitted: 5 years and 3201 days ago
Hello everyone! We continue to setting up the global illumination in V-Ray. In the previous tutorial on the general setups and the principles of Indirect Illumination, we have learned what the global illumination is and why is it needed. In this tutorial, we will look into the principles, parameters and arguments for and against the calculation algorithms of secondary GI bounces Brute Force and Irradiance Map.
submitted: 5 years and 3201 days ago
Hi Everybody,
In this tutorial we will see how we can design whole bathroom, light and render it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and Photoshop
Alican Rusen
submitted: 5 years and 3201 days ago