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Hi everyone. In this 3D modeling tutorial we will show you how to create a desk using 3D Studio Max 2011.
We will cover only the modeling part. We will use Connect, Chamfer, Inset, Extrude, Bevel, Attach, etc to achieve our result. Also modifiers like Extrude and Shell will be used.
Let's move on!
submitted: 5 years and 3297 days ago
Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if you’re using a mix of Mental Ray shaders and standard shaders.You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look.
So if you want to skip all that, you can simply use a material override in your render options to get the job done, it’s super fast and gives you the added bonus of having the ambient occlusion in a separate pass.
As a separate pass you can adjust and manipulate to your hearts desire without affecting the rest of your render.
submitted: 5 years and 3297 days ago
In this tutorial we want to show a relatively easy technique for making a chain mail in 3DS Max, using a displacement map and Mental Ray.
In this example we’ll show how to make the displacement map and how to get a good quality render with as little artifacts as possible using a simple Arch & Design material.
submitted: 5 years and 3307 days ago
Let’s start another amazing tutorial. In this one we will show yo how to model a BMW 1 Series (2008).
This tutorial will be very detailed, and if you know the basics of 3D modeling then you should find this tutorial very easy to follow. You should know how to give a chamfer, an extrude, move an object in the center of viewport by putting all values from “Move†to 0.
Let's begin!
submitted: 5 years and 3307 days ago
Ciro Sannino brings us this neat Camera Matching tutorial in 3ds Max. And for those who prefer watching to reading, there’s also a quick video walkthrough of the process!
submitted: 5 years and 3310 days ago
2011 will mark 10 years since Michel Roger started his Joan of Arc project. We thought it would be a nice idea to celebrate this by translating the first two chapters of the Joan of Arc ebooks.
submitted: 5 years and 3310 days ago
In this tutorial Richard Tilbury will provide an overview of how he created the scene and discuss a few of the key techniques used.
submitted: 5 years and 3317 days ago
Joseph Harford uses 3ds Max, ZBrush and Photoshop to digitally create Giovanni Lorenzo Bernini's "Constanza Bonarelli" bust sculpt.
submitted: 5 years and 3317 days ago