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This tutorial is our take on engine exhaust effects in 3DS Max. There are various way to create similar effects but this technique is a bit more flexible, better looking and is easier to animate. During the course of this article you’re going to learn to manipulate the Super Spray particle system and create a suitable material for it.
submitted: 5 years and 3373 days ago
In this tutorial we will not go in the detail explanation, assuming that reader has some basic knowledge of modeling, rendering and texturing in any 3d software. The method we used here is called edge loop modeling with 3DS Max and for the render we used vray and used the Photoshop & Deep UV.
submitted: 5 years and 3373 days ago
Florian Falcucci explains the process of creating female fighter pilot "Annie". 3ds Max, Maya and ZBrush were all used.
submitted: 5 years and 3376 days ago
Themis Benetatos show us how to create and texture a football / soccer ball using 3ds Max.
submitted: 5 years and 3376 days ago
This tutorial will cover all the basic steps of creating a ceramic pot, such as modeling, UVW mapping, texturing, lighting and rendering from this tutorial. However this is not a step by step tutorial and we hope you are have the basic knowledge of 3DS Max, as well some Photoshop knowledge (for creating textures).
submitted: 5 years and 3376 days ago
Find out how Chris Carter created his crab model and scene "Dinner In The Water", using 3ds Max and ZBrush.
submitted: 5 years and 3376 days ago
Creating a Retro Sci-Fi Female Character - Part 1: Modeling, Mapping & setting up a Skin Shader by Richard Tilbury.
submitted: 5 years and 3376 days ago
Rodrigo Banzato uses 3ds Max, Mental Ray and Photoshop to show us how three of his old models have been brought back to life in his creation of "Drinks Girl".
submitted: 5 years and 3380 days ago
In this making of, Su woong Han shows us how he created his image "Hummer H1†using 3ds Max and ZBrush for the interior.
submitted: 5 years and 3380 days ago