3DS-Max Tutorial Directory

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Making of Paulius Biesevicius's "Peugeot Fish" image - 3ds-max Tutorial

Working from a rough sketch see how Paulius Biesevicius turns the sketch into this fantastic final render. 3ds Max, V-Ray and Photoshop were used in this project.

submitted: 5 years and 3380 days ago


0 comment(s) | submitted by: Guest | Views: 285

Cute 3D Monster - 3ds-max Tutorial

New step by step tutorial about modeling a cute 3d monster in 3ds Max. This tutorial is targeted for beginners wanting to learn the basics of polygon modeling.

submitted: 5 years and 3380 days ago


0 comment(s) | submitted by: Guest | Views: 480

Making of Simeon Patarozliev's "The Getaway Vehicle" image - 3ds-max Tutorial

Created for a university project, see how Simeon Patarozliev used 3ds Max, V-Ray and Fusion to make his image "The Getaway Vehicle."

submitted: 5 years and 3380 days ago


0 comment(s) | submitted by: Guest | Views: 253

Achieve Realistic Caustics - 3ds-max Tutorial

Lighting can make or break any 3D scene. A beautifully modeled object, terrain or person will look terrible with improper lighting, but if lit properly, nearly anything will look realistic because the lighting will convince the viewer that the object or scene is real. For simple materials, realistic lighting isn’t too difficult to achieve, however, with transparent or translucent materials, glossy materials, liquids and others, achieving realistic lighting can be a bit tougher.

The key to working with lighting for these types of materials is caustics. Caustics is light rays being reflected or refracted through a material, creating a focused light ray on the other side of the material. In this tutorial, you’ll learn how to achieve simple yet realistic caustics in 3D Studio Max.

submitted: 5 years and 3380 days ago


0 comment(s) | submitted by: Giulia | Views: 447

Making of A. Martín Puentes Rivera's "Crazy Zombie" image - 3ds-max Tutorial

3ds Max, ZBrush and Photoshop are all used here for the creation of A. Martín Puentes Rivera "Crazy Zombie" image.

submitted: 5 years and 3386 days ago


0 comment(s) | submitted by: Guest | Views: 332

Making of Olivier Vernay-Kim's "Heading South" image - 3ds-max Tutorial

The making of "Heading South" by Olivier Vernay-Kim can be seen here. 3ds Max 2010, Mental Ray, Photoshop and Terragen 2 were all used for its creation.

submitted: 5 years and 3386 days ago


0 comment(s) | submitted by: Guest | Views: 443

Texturing, Lighting and Rendering The Church Of Light - 3ds-max Tutorial

In this tutorial we'll walk you through how we created a stunning image, "The Church of Light", using 3DS Max. We'll cover all of the modeling, material creation, lighting, render passes and the post-production techniques used.

submitted: 5 years and 3388 days ago


1 comment(s) | submitted by: Giulia | Views: 553

Poly Modelling - 3ds-max Tutorial

Modeling is basically the process of adding, removing and adjusting vertixes/polygons and edges.

This tutorial will show you how to, place, edit and add them. This tutorial only explains basic techniques but there are many more out there. These should be enough to get started and to understand the process of modeling.

submitted: 5 years and 3388 days ago


0 comment(s) | submitted by: Giulia | Views: 486

Create a Smash Animation with Slow-motion Effect - 3ds-max Tutorial

Throughout this tutorial you’ll be learning how to use the new mograph 2 module to create a shatter animation with mograph tag. Also through keyframe manipulations you will easily combine the nice slow-motion effect with shatter animation. Let’s get started!

submitted: 5 years and 3388 days ago


0 comment(s) | submitted by: Giulia | Views: 1203

Creating Panel Cloth - 3ds-max Tutorial

In this tutorial we'll go over the process of creating panel cloth. We'll make a shalwar kameez, which is a traditional garment worn in Pakistan among other places. It presents some unique challenges above and beyond a tight fitted t-shirt, jeans or a simple dress. Remember, cloth isn't easy. Know that it will take time and require lots of clean up when running shots. It will add a significant amount of technical difficulty to a project, but if you spend the time to figure it out, it can really add a lot of depth to your work.

submitted: 5 years and 3397 days ago


0 comment(s) | submitted by: Giulia | Views: 715