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In this tutorial, Dani Ohayon explains how to generate a lighting system that will produce good indirect illumination without the use of Final Gather.
submitted: 5 years and 2659 days ago
Hani Mohammadi explores the useful Greeble plugin and shows us how to create a low poly city in his video tutorial.
submitted: 5 years and 2659 days ago
Jan K Vollmer shares how he created this cool, modern architectural interior using 3ds Max and V-Ray.
submitted: 5 years and 2659 days ago
In the tutorial i will start by placing the reference pictures of the Phaser to the 3ds Max environment and so prepare the scene for modelling using poly-modelling technique. At first i will start by choosing the right primitive for modelling, in our case the starting object would be just a box, and adjust the shape of it to fit very roughly the shape of our reference picture. Keeping the main details and the shape of the Phaser in mind i will place more and more edges to the initial shape to be able to model the Phaser and also to be able place all the details on it. Step by step using basic options of editable poly and some tricks we will model the Phaser according the reference picture with all details and buttons i will see on it.
submitted: 5 years and 2701 days ago
In their latest video tutorial, the Meedo 3D graphic team explain how to quickly create a realistic water splash effect in 3ds Max and V-Ray.
submitted: 5 years and 2704 days ago
Gvido Murnieks tackles the subject of painting multiple materials with Vertex Paint to ensure a smooth transition between materials when they're applied to an object.
submitted: 5 years and 2706 days ago
Damir G Martin took an old piece and reinvented it, drawing on his love of dinosaurs to create this cool image.
submitted: 5 years and 2708 days ago
In this tutorial for beginners I will show you how you can model and texture an American Football using 3ds Max. First we will prepare the scene for modelling by placing a reference picture inside the view of 3ds Max and so keep the proportion of the ball 1:1 to a real world object. The next step will be the choosing of the right primitive with which we will model our football and also choosing the right approach for this.
submitted: 5 years and 2715 days ago
In this tutorial we will continue modelling the next object for our interior creating a leather sofa for the living room. First we will set-up the initial scene inside Autodesk 3ds Max and place a plane which would hold our reference Picture according which we will model. Even though the reference picture is small it will provide us enough guidance for the size and scale of the sofa. Starting creating a plane which will be our initial shape we will slowly adjust and create the first rough shape of the sofa with respect on his details. Using poly-modelling technique and using the advantage of hard surface modelling we will create a low-poly sofa with all details and object we will see on the reference.
submitted: 5 years and 2739 days ago