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First of all we want you to know that the image in the final result was created for a competition, the goal of which was Lighting & Rendering Atmosphere.
As this is a making of article, we're not gonna cover every step of the whole process. We assume you have some basic knowledge of 3D in general, and basic to intermediate level for all the 3ds max users.
submitted: 5 years and 3770 days ago
We're going to begin telling you that we used 3dsmax8, Zbrush and Photoshop, and was rendered using 3dsmax's Mental Ray. Why? Because it has an easy and fast Sub-surface Scattering simulation, which as you probably know also includes a variation that lets you make realistic skin called "SSS Fast Skin".
submitted: 5 years and 3770 days ago
In this article, we would like to present to you the process of making the picture "It comes a time of death".
We're going to tell you how we proceeded with the creation, modelling, texturing and composition. We will also pay a closer attention to some details which we find interesting.
submitted: 5 years and 3770 days ago
Hey guys. This time we're gonna show you how we made the scene "The Lantern", using 3dsmax, Vray and Photoshop.
We're going to go through the modelling, texturing, lighting, rendering and the post production. It's not gonna be a step by step tutorial but we'll be explaining the main ways of making the lantern.
submitted: 5 years and 3770 days ago
The idea of this project comes from traditional Turkish narrow streets. It is usual to see narrow streets in Mediterranean architecture. Another idea was to use a dome and put some Turkish style traditional ornamentation on the interior surface of the dome. This construction technique is invented by Roman's and later it is commonly used in Turkish mosque architecture. Most outstanding examples of dome structure are Hagia Sophia and Suleymaniye Mosque.
submitted: 5 years and 3770 days ago