3DS-Max Tutorial Directory

0 684 144

The Making of a Soldier - 3ds-max Tutorial

In today's tutorial we want to show you how we created our image "Soldier" using 3dsmax and ZBrush.

submitted: 5 years and 3770 days ago


0 comment(s) | submitted by: Giulia | Views: 562

The Making of Chipi - 3ds-max Tutorial

Today we will do a simple tutorial for the construction of "Chipi", a cartoon character for a TV Spot.

submitted: 5 years and 3770 days ago


0 comment(s) | submitted by: Giulia | Views: 644

The Making Of Porsche - 3ds-max Tutorial

First of all, this tutorial is not designed for those who have no experience with 3D studio max. If you are just beginning to use Max, then we suggest you go over the Fiat 500 tutorial before trying this one as it may seem like we don't explain much and move very fast here. If you have done the Fiat 500 tutorial then this should present no problems for you.
Secondly, we're not going to go into super fine detail in this tutorial due to time constraints. However, if you want to add more detail than we have added, then feel free to do so using the techniques you learn.

submitted: 5 years and 3770 days ago


0 comment(s) | submitted by: Giulia | Views: 335

Low-Poly Character Modeling and Texturing - 3ds-max Tutorial

This tutorial is for the creation of Low-Poly "Portable Game Resolution" real-time characters. This tutorial is being made with 3D Studio Max and Photoshop and all program-specific instructions are for those programs. The basic techniques can be transferred to other applications if you are already very familiar with those programs.

submitted: 5 years and 3770 days ago


0 comment(s) | submitted by: Giulia | Views: 702

The Evolutionary Small Creature - 3ds-max Tutorial

The Evolutionary Small Creature in 3D Studio Max and Photoshop.

submitted: 5 years and 3770 days ago


0 comment(s) | submitted by: Giulia | Views: 136

Car Modelling Overview and Tips - 3ds-max Tutorial

This is not exactly a step by step tutorial about polygon car modeling; it’s more of an overview of the process we use and some tips that might help anyone having trouble modeling a car.

submitted: 5 years and 3770 days ago


0 comment(s) | submitted by: Giulia | Views: 592

Unreal Character Development - 3ds-max Tutorial

This tutorial will take you through all the necessary steps to create and develop a character for Unreal Tournament 2004 using the Unreal Engine 2 that comes with the game. We will walk you through each step from concept design,
an overview of low-poly modeling, un-wrapping, texturing, rigging, animating, and importing your character into
Unreal Tournament. We will be using Autodesk’s 3ds Max 9, Adobe’s Photoshop CS2, Unreal Editor 3.0, and a few
3 rd party applications that we will mention along the way.

submitted: 5 years and 3770 days ago


0 comment(s) | submitted by: Giulia | Views: 336

Joy Tree - 3ds-max Tutorial

The concept for this project is as follows: “The wind blows away heavy mist in a valley at dawn. A shinning start flies across the sky and lands here, the bright light rises, which lights up the red leaves of an ancient tree. The whole image is full of holiday happiness and exotic flavours.”

submitted: 5 years and 3770 days ago


0 comment(s) | submitted by: Giulia | Views: 582

Post-apocalyptic City - Part 2 - 3ds-max Tutorial

Compositing in After Effects is in many ways very similar to working in Photoshop. If you are familiar with layers, masks, blending modes and/or filters, compositing in After Effects should be a breeze.

submitted: 5 years and 3770 days ago


0 comment(s) | submitted by: Giulia | Views: 397

Post-apocalyptic City - Part 1 - 3ds-max Tutorial

In this tutorial we'll take you through the process of quickly creating a textured city in 3ds Max 2009 and how you, through a few extra render passes, can go from a quite crappy render to something half-way decent using After Effects CS3.

submitted: 5 years and 3770 days ago


0 comment(s) | submitted by: Giulia | Views: 868