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This tutorial was designed with the 3D novice in mind, and for that matter, anyone above that level. We'll be creating and adjusting everything from scratch, this tutorial will hardly yield any graphics you're going to win any awards or other accolades for but it will will show you a cool technique. We will be using Max 6, the first release of the software to feature the Splutterfish HDRI I/O plugin.
submitted: 5 years and 3771 days ago
This is a tutorial about modeling a cartoon duck. The modeling technique is spline modeling. The model is constructed in 3D Studio MAX by using splines. The model will get its final form when Surface modifier
and Mesh smooth modifier is added to it. Why this kind of modeling technique? Nowadays polygon modeling seems to be the standard for character modeling. We think that polygon modeling is usually an easier approach. But sometimes certain subjects might be faster to model by using splines. And anyway we think that spline modeling is a useful skill to have :) Spline modeling requires good skills of manipulating bezier splines. When modeling with splines you should always aim to model so that each hole in the spline cage has four edges. This kind of modeling guarantees that the final model will consist of quads which is good for deformations.
submitted: 5 years and 3771 days ago
For readers "too used" to using raytrace glass, this tutorial will seem quite alien in the beginning, and the methodology of modeling the objects utilizing these two materials will definitely appear even more alien. Both the Dielectric Material Shader and the Glass.
The goal of this tutorial will be to show you how to first create a simple drinking glass modeled specifically for these transparent shaders, and then show you how to create and adjust the settings for each.
This tutorial was prepared and illustrated using 3D Studio Max 9, using other Max versions, particularly versions 6 and older, will yield differing results than what is illustrated in this tutorial. It may be necessary for some readers to tweak their settings to obtain satisfactory results.
submitted: 5 years and 3771 days ago
Setting up a camera to match a photograph in 3D space can be a daunting task for anyone if you don’t know how to go about it correctly. In this tutorial we will demonstrate a real simple way of matching a camera in 3D studio max to a photograph background for easy compositing.
Before going in to the tutorial I am going to assume to know the basics of Photoshop 3D Studio Max and Perspectives.
submitted: 5 years and 3771 days ago
The many steps of this tutorial have been explained in a way suitable for those who have experience in using 3ds Max – even for those who may have had some time away from using Max and have decided to go back to it! The tutorial will guide you step by step through how to cheat a particle fire that behaves like a real one. So if you haven't started your Max up yet, do so now!
submitted: 5 years and 3771 days ago