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Here we will show you some of the basic concepts that many students of Max might overlook because they are focused on modeling characters right off the bat. While this is fine, it also makes for a frustrating experience when someone new to Max wishes to unleash their creativity.
Therefore this is my main focus here, to help you understand some of the basic things you should have under your belt concerning using this program in order to free the artist within you!
What we are going to start with is learning how to use our Primitives to enable us to quickly get modeling. This is a powerful way to not only create or model quickly, but it can also be a great way of getting some ideas down in 3D space. Remember the point here is to unleash your creativity!
submitted: 5 years and 3771 days ago
This tutorial will be focused on teaching the basics of using and creating materials in 3ds Max. To begin, the main thing that we want to express is that in order to discern materials in a 3D scene, you have to have lighting. You can’t simply avoid this step. You should have at least a basic lighting rig setup that comes close to the scene that you will be using. How else will you be able to tweak the parameters of the materials if you do not know how light is affecting your object?
submitted: 5 years and 3771 days ago