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The inclusion of an interior for your car model can make the difference between a very realistic looking model and one that is good but not good enough. Seeing the seats and steering wheel and such through the windows of your car adds the kind of realism to a model that simple black tinted windows can't provide. Not matter how good the car model is, it will be lacking without the interior. That said, it is also prudent to realize that the creation of the interior will only make your model that much heavier on polys and your computer might complain a bit.
submitted: 5 years and 3771 days ago
The first thing you will make is the front fender. For the first part of this tutorial, we have been using the polymodeling method, which is my preferred method but sometimes it's easier to use other methods depending on what you are modeling at the time. For the front fender, it would be easier to use the box modeling technique instead of polymodeling it.
submitted: 5 years and 3771 days ago
When you start out with 3D Studio MAX you will likely start with trying out different tools and features and the basics. Something that should be included in those basics, but is often left out, is using hotkeys. As you already know, or will certainly find out soon, creating 3D art is a time-consuming activity. Using hotkeys and the mouse efficiently can save you tons of time. At first you may need to spend some time looking up the hotkey (see printer-friendly version of this tutorial here), but once you memorize them through using them, they will allow you to produce results at least twice as fast. When you modeling for example (moving, scaling, rotating, etc.), with one hand on the mouse, you will have your other hand free to press one of the hotkeys.
submitted: 5 years and 3771 days ago
We have written this tutorial to help people who don't know the bases of the polygonal modelling. To realize this, we have used an example that has been useful to show you some interesting techniques in this field. The example that we have chosen is to model a simple car starting by a standard primitive: a box.
submitted: 5 years and 3771 days ago