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Hi people, in this tutorial we will show you a few tips to create a clock in 3d max and render it with Fry render. Then we will show you how to apply fry materials and how to make the light setup. Finally, we will show you how to work with the tone mapping and layer blending controls.
submitted: 5 years and 3772 days ago
This tutorial needs you to understand basic use of 3dsmax.
Unwrap UVW is used only to match faces with appropriate texture. Now, in this tutorial we will explain 8 steps how to texture an object using Unwrap UVW. You can use these techniques for almost any object needed to be textured, especially if you want to texture a low poly model for games.
submitted: 5 years and 3772 days ago
This tutorial needs you to understand basic use of 3dsmax.
A lot of film use special effects these days. Sometime we thought, how they create those special effects. Mostly, special effects on those films rely heavily on particle animation. Whatever your 3d package you use, particle is the main actor on most special effects. Nicely, 3dsmax have Particle Flow, which is particle system we can use with ease. Particle Flow is really powerful, and this tutorial suitable for you who don't know anything about Particle Flow. We will explain what is Particle Flow and how to use it.
submitted: 5 years and 3772 days ago
This tutorial needs you to understand basic use of 3dsmax.
This tutorial will show you how to create a waterfall scene using particle system in 3dsmax. This time, we will not use Particle Flow, instead we use traditional Particle System called Blizzard. Based on complexity of waterfall we will create, it is enough to use simple Particle System like Blizzard.
submitted: 5 years and 3772 days ago
This tutorial needs you to understand basic use of 3dsmax.
In this tutorial you will create earthquake effect. You will create shaking and cracking ground, splitting two areas creating a longitudinal hole. Not only applied as earthquake, you will also can apply this effect as cracking ice effect. This tutorial is divided into 4 parts, where first part is creating customize ground objects, where earthquake take place. You will create this tutorial from scratch.
submitted: 5 years and 3772 days ago