3DS-Max Tutorial Directory

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3D Planet Render - 3ds-max Tutorial

This tutorial covers the creation of a 3D planet render in 3DS MAX. The texturing of the 3D planet is done with procedural maps only, so no bitmaps are needed. The 3D planet creation process consists of the the following steps:

* Texturing a sphere with Diffuse, Bump, and Self-Illumination maps
* Illuminating the planet with Omni lights
* Creating rings by texturing a tube with an opacity map


submitted: 5 years and 3776 days ago


0 comment(s) | submitted by: Giulia | Views: 964

Making of The Tower - 3ds-max Tutorial

In this 3DS Max tutorial we are going to show you how to create your own cool looking tower. Let's proceed, shall we?

submitted: 5 years and 3776 days ago


0 comment(s) | submitted by: Giulia | Views: 789

Cell Shading - 3ds-max Tutorial

In 3D graphics cell shading (also called cartoon shading or toon shading) means a material / rendering method that produces a result that looks like a hand drawn picture. The purpose of cell shading is to create a rendering that looks like cartoon or comic book style.

submitted: 5 years and 3776 days ago


0 comment(s) | submitted by: Giulia | Views: 585

Clay Render Mental Ray - 3ds-max Tutorial

Incomplete models (wip) are often rendered with a clay render technique. Clay render means a rendering which looks like a picture of a clay model. In this tutorial we cover a clay render technique in 3D Studio MAX using Mental Ray renderer. If you are not familiar with the clay render concept we encourage you to first read about materials, background and lighting from this tutorial.

submitted: 5 years and 3776 days ago


0 comment(s) | submitted by: Giulia | Views: 924

Creating a Waterfall - 3ds-max Tutorial

Learn how to create a great looking waterfall with this tutorial.

submitted: 5 years and 3776 days ago


0 comment(s) | submitted by: Giulia | Views: 1067

An Intro to ZBrush: Sculpting the Lion of Belfort - 3ds-max Tutorial

In this tutorial you will follow us through the process of sculpting the Lion of Belfort. You will go through the step by step process of creating the base mesh in 3ds Max (although any poly modeling application will work), exporting it to ZBrush, and then sculpting the final detailed result.


submitted: 5 years and 3776 days ago


0 comment(s) | submitted by: Giulia | Views: 291

Making of Rising - 3ds-max Tutorial

When the human people finish their work and leave their offices, this isomorphic special characters rise from the 2D paper world to live in 3D life world and they try to build their own world and generating new people.

submitted: 5 years and 3776 days ago


0 comment(s) | submitted by: Giulia | Views: 498

Quick Tip – How to Create Cool Hair and Fur Effects - 3ds-max Tutorial

In this tutorial we will take look at the Hair and Fur World Space Modifier in 3ds Max. We will learn how to set up the Hair and Fur modifier, how to make it react with the other character geometry, how to tweak it to get the results we want, and how to render out our final effect.


submitted: 5 years and 3776 days ago


0 comment(s) | submitted by: Giulia | Views: 622

Learn How to Create Chair - 3ds-max Tutorial

Starting with the basics, a simple chair will help you understand 3D studio max exploring its numerous creating options.

submitted: 5 years and 3776 days ago


0 comment(s) | submitted by: Giulia | Views: 635

Making of The Chamber of Oceans - 3ds-max Tutorial

Walking around with the idea of the chamber of oceans for months. The small part of graphical visualization that the mind can produce saw a room, filled with objects that were somehow connected to something emotionally to the sea. The idea of a TV or painting from which water filled the room was also in the original concept. The main character of the scene had to react to what was happening? The scene from my imagination is based on objects that i own or could I have owned. While the project was in my sub consciousness all of the time, your eyes wonder around and are looking for objects that would work in the scene. I was unaware that a lot of the objects were in my own home.

submitted: 5 years and 3776 days ago


0 comment(s) | submitted by: Giulia | Views: 259