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In this tutorial, Sasha Henrichs will show you how to set up a modeling rig on a sphere object, in order to make it look like a stone.
This technique delivers a very believable result and is absolutely non destructive. Once set up, you can easily modify the results, only by changing the mappingoffsets in the first "cellular" displacement map.
This video is only about the modeling rig, a later tutorial will cover the mapping an texturing for the highpoly, as also an approach to make this a game ready asset.
submitted: 5 years and 3270 days ago
Being creative with the dynamic systems in our 3D applications can produce stunning, exciting and elegant results. In this tutorial we'll walk you through one such example using Particle Flow in 3Ds Max, and show how to assemble and disassemble objects within your scene.
submitted: 5 years and 3272 days ago
In this tutorial you will learn how to use particles systems with FumeFX and Krakatoa to create a very cool looking Ink dispersion effect inside of 3DS Max. Then, once the effect has been created and rendered, you will also learn a couple of neat compositing tricks to create the final video in After Effects.
submitted: 5 years and 3280 days ago
This is a lighting tutorial for 3D Studio Max 2010. With the help of the curve editor and a noise modifier you can dynamically create a flickering light. Next you can use the Float Limit controller to set a upper and a lower limit. This tutorial can also used with older versions of 3ds Max.
submitted: 5 years and 3285 days ago