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Today you will learn how to model, texture and render a hyper-realistic table fan in 3ds Max. The spline modelling techniques covered are aimed at beginner level learners, but even intermediate students will probably discover something new here. Modelling, texturing, lighting, rendering and compositing in Photoshop will all be covered later parts of the tutorial.
submitted: 5 years and 3396 days ago
In this tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.
submitted: 5 years and 3396 days ago
In this tutorial, you will model, light and texture some simple 3D text inside of 3dsmax. Then, using Particle Flow, the built-in particle system, along with the FumeFX plugin, you will simulate some convincing looking smoke to add a visual interest to your otherwise run of the mill 3D text .
Inside of the plugin UI you will learn what Fluid mapping is, and how to use it to your advantage. After the scene is completed you will render it out into different passes and then composite them back together inside of After Effects.
submitted: 5 years and 3420 days ago
If you are trying to get a job in the video game industry, it will always be a huge plus if you can show your work the way it will look inside an actual video game. In this tutorial, you will learn how to properly import your models into the viewer of the Marmoset Toolbag (video game engine).
submitted: 5 years and 3420 days ago
In the field of Architectural Visualization, realism must always be the 1st goal that we strive to accomplish. In this 3 day tutorial series, you will gain a solid introduction to valuable lighting and texture mapping techniques that can be used to achieve realistic architectural renderings.
submitted: 5 years and 3443 days ago
In this advanced level tutorial series on creating next-gen game art assets, you will get an inside look at another artist’s work flow and learn many useful tricks and techniques that may help you to push your art even further. In this first part of the series we will be creating the high poly model based on some clean and detailed concept art as reference.
submitted: 5 years and 3457 days ago