- photo contests ▼
- photoshop contests ▼
- Tutorials ▼
- Social ▼Contact options
- Stats ▼Results and stats
- More ▼
- Help ▼Help and rules
- Login
This is a four part tutorial showing the uses of
the 3D Studio MAX procutter tool and booleans.
The first two parts will demonstrate how to break up a wall
and maintain its texture on a basic level.
The last two parts will demonstrate how to use the fracture
reactor constraint within reactor and simulate an impact on the wall.
submitted: 5 years and 3771 days ago