This is the second part of the two-part tutorial. In this one, we are going to look at how to model a character head in Blender. Along with basic modeling tools we will also focus heavily on good topology and how to create a clean mesh that will deform well during animation.
Hi all, this is kind of a "Making Of" for the character Antonio but it's more a bunch of renders we took while making it, and a few screen shots, plus a video and boring text.
This blender tutorial is the third in the Blender game engine tutorial series. In this episode you will learn how to make the camera follow your character.