If you choose the Texture Type Image in the Texture Panel, the Map Image and Image panels appear, allowing you to control most aspects of image textures and how they are applied.
Up to this point, we have only talked about half of UV Textures; the UV map and layout. The layout is the arrangement of all the UV maps. Each UV map 'maps' image pixels to a mesh face. There is one UV map for each seam or sub-mesh. The entire layout is colored by an image. Blender provides several features that help you when working with the image part of the UV Texture. Blender also includes a built-in texture painting program. This tutorial discusses how to use images effectively.
This tutorial is meant to explain in consecutive steps exactly how to take one of your really neat 2D images you created in a program such as GIMP and attach it to an object you will create in Blender (in this case you will create a plane).
In this tutorial you will learn how to setup image-planes in your viewport that can be viewed in real time, allowing you to load for example a hammer image and use it has reference when modeling a hammer.
Here's how you can set up Blender to allow you to view a scene in true real-time 3D. All you need is the ability to cross your eyes for a prolonged period of time.
In this second part of the tutorial, we explain how to maneuver your two cameras through 3D space together, producing a convincing stereoscopic effect when the eyes are crossed.