Texture plugins are external files that can be loaded up in the Blender interface, which provide controls in the Plugin panel based on what they can do. A plugin texture is a dynamically loaded library that exists as a separate file on your computer. When called in, it generates the texture.
In this article, we will learn how to use textures to give our materials more realism. The biggest problem of working with textures is actually finding or creating a good texture. That's why, its highly recommended that you start as soon as possible to create your own texture library. Textures are mostly image files, which represent certain kinds of surfaces such as wood or stone. They work like wallpaper, which we can place on a surface or object. For instance, if we place an image of wood on a plane, it will give the impression that the plane is made of wood. That's the main principle of using textures. We will make an object look like something in the real world using a texture. For some projects, we may need a special kind of texture, which won't be found in a common library. So we will have to take a picture ourselves, or buy an image from someone. But don't worry, because often we deal with common surfaces that have common textures too.