Text is considered a special Curve type that is completely separate from any of the other Curve types. Not only does the Font system have its own built-in font but it can use external fonts too, including PostScript Type 1, OpenType and TrueType fonts.
This is the second part of the two-part tutorial. In this one, we are going to look at how to model a character head in Blender. Along with basic modeling tools we will also focus heavily on good topology and how to create a clean mesh that will deform well during animation.