Now you've got your armature, but it's not much use until you add some more bones to it. Think about your body for a moment -- you've got this thing you call a 'skeleton', which for our purposes corresponds more or less to an armature object. Read on, for more useful information!
Selection, in almost any program, determines which elements will be the target of our actions. As such, the more adapted the selection tool is to the action intended the better. Tools and functions are in a great number in Blender and so are its selection methods.
There can be many objects in a scene: A typical stage scene consists of furniture, props, lights, and backdrops. Blender helps you keep everything organized by allowing you to group like objects together.
Meta Objects are implicit surfaces, meaning that they are not explicitly defined by vertices (as meshes are) or control points (as surfaces are): they exist procedurally. Meta objects are literally mathematical formulas that are calculated on-the-fly by Blender.
Well, if you remember the last 4 grades of primary school, you'll be alright.
Basically, it's whatever you wanted to know and we kept it a secret... until now.
This Blender tutorial teaches you how to make a Heads up display that will display your score. It will also show you how to make it so that that score increases when you collect a certain object.
Here is another Blender Tutorial on adding multiple colors to one object in blender. It's a little quite, so you might have to turn up your volume. Enjoy.
A quick tutorial on Object Constraints used with the physics engine. We should really have called it "Rigid Body Joints". Which is the type of Object Constraint we are demonstrating.