Blender Tutorials - rendering

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Stamping - Blender Tutorial

Stamping in Blender is a rendering option. A stamp on a render can prevent that render from being lost, keeping your project organized, and keeping your files organized.


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RenderPass In Detail - Blender Tutorial

Render Passes are the different things the Blender Render Engine must calculate to give you the final image. In each 'pass' the engine calculates different interactions between objects


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Rendering Animations - Blender Tutorial

While rendering stills will allow you to view and save the image from the render buffer when it's complete, animations are a series of images, or frames, and are automatically saved directly out to disk after being rendered.


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Radiosity - Blender Tutorial

Traditional still scene rendering usually involves lamps, spots, etc. But GI is a radiosity technique that allows you to light a scene from 360 degrees without a single lamp. This gives your scene more of a stylistic look.


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About the Materials - Blender Tutorial

One of the keys for the rendering of a good scene relies on the appropriate choice of the material properties of objects within it. You can have the most beautiful, the most original and the finest models of the world, poorly managed materials can nothing but spoil your scene.

It is important to understand how work the many Material Buttons in order to use them the best possible way.


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Videos:


Rendering an Image in the Background - Blender Video Tutorial

A quick tutorial on adding an image in the background of a rendering in Blender 2.48a


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Lighting and Rendering - Blender Video Tutorial

In this tutorial, we are making a render of a living room. We will be laying with lights and showing what you can do with it.


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