Blender Tutorials - shapes

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Penguins from Spheres - Blender Tutorial

In this tutorial, we will teach you how to create penguins from spheres.


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Shape Keys - Blender Tutorial

Shape keys store different shapes of the same mesh. In other 3d applications they are called 'morph targets' or 'blend shapes' or even 'vertex keys' in older versions of Blender.


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Absolute Shape Keys - Blender Tutorial

Shape Keys are the specified positions of vertices within an Object; the actual points that define the mesh. Since this can involve thousands of vertices for an object, separate motion curves are not created for each vertex because it would overload your computer's memory.
Let's get into some more details here...


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Scripting: Shape Keys, IPOs, and Poses - Blender Tutorial

The Blender API provides us with the means to define IPOs from scratch, enabling the definition of movements not easily re-created by setting key frames by hand. Thus there is more to IPOs than just driving one IPO by another one. Furthermore, Shape keys and poses are examples of (collections of) IPOs that are quite different from, for example, a location IPO. We will encounter both shape keys and poses later on in this article, but we will start off with looking at how we might define an IPO from scratch.


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Videos:


Custom Shape Creation - Blender Video Tutorial

In this tutorial we take a single vertex, position it exactly. We then use duplicate points to create edges, faces, and custom shapes.


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Building the Jaw Control with a Custom Bone Shape - Blender Video Tutorial

Blender Tutorial: Making a Custom Bone Control (Jaw Example)


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