Now that we've created our simple person, it's time to give him somewhere to go. In this tutorial we'll create a mountain range using a few simple, and handy tools. First we need a clean area to work with.
The 3D View is where you perform most of the object modeling and scene creation. Blender has a wide array of tools and options to support you in efficiently working with your mouse, keyboard and keypad. Your flat (two-dimensional) monitor is your viewport into the 3D space.
There are many ways to select elements, and it depends on what mode you are in as to what selection tools are available. First we will go through these modes and after that a look is taken at basic selection tools.
A key issue in modelling is the necessity to add vertices in certain zones of the mesh, and this is often regarded as splitting, or adding, edges in a given region.