- photo contests ▼
- photoshop contests ▼
- Tutorials ▼
- Social ▼Contact options
- Stats ▼Results and stats
- More ▼
- Help ▼Help and rules
- Login
If you've been Blendering for a while you have probably run in to the problem that you're working on this cool animation, but what you'd really want is that one model you created three weeks ago. You have the model, spent an entire weekend on making it just right, and now you want to use it again without having to model it all over again. Here's a little 'how to' on appending from other .blend files.
submitted: 5 years and 3721 days ago
Simulating rain for still images or for animation is a frequent topic from beginners. This tutorial will try to show a simple way for getting good looking results.
submitted: 5 years and 3721 days ago
In this tutorial, we'll be playing around with curves and procedural objects a bit. Starting off with only a handfull of shapes, we will make an animation of a ride through an abandoned mine. The technique used will allow you to make changes to the shape of the path easily and not have to worry about recreating stuff like the motion from scratch.
submitted: 5 years and 3721 days ago
Traditional still scene rendering usually involves lamps, spots, etc. But GI is a radiosity technique that allows you to light a scene from 360 degrees without a single lamp. This gives your scene more of a stylistic look.
submitted: 5 years and 3721 days ago
This tutorial presents the techniques that we use to achieve a toon style render directly in Blender without any post production in another program. In this tutorial we will modify a basic Blender scene of a simple flower pot to look toon shaded by changing the lighting and materials.
submitted: 5 years and 3721 days ago
Beginners are often puzzled during their very first renderings. They usually think that they only have to create a model and give it a material for the picture to be rendered, forgetting that a light source, like a lamp, is necessary in order to get anything else than a black screen. Once this very first detail is mastered, they surely wonder why there aren't any shadows in their scene.
submitted: 5 years and 3721 days ago
This short tutorial aims at showing you how to give many different materials to the same mesh (up to 16 different indice)
submitted: 5 years and 3721 days ago
In the past, Blender used EnvMaps (environmental maps) in order to simulate the reflectiveness of objects. But this way was quite difficult, needing the use of Empties (null objects) and layers when a simple reflecting plane was needed. Fortunately, including Raytracing into the renderer eased the whole process and helped to achieve a greater realism.
submitted: 5 years and 3721 days ago
Transparency and light refraction within a transparent material are key parameters in order to get a realistic rendering of a material like solid glass. This tutorial doesn't help with getting caustic spots, which is beyond the reach of the actual version of Blender without using an external renderer like Yafray.
submitted: 5 years and 3721 days ago
Stencil is one of the most useful tip when you want to control finely the way the shader changes from one texture to another, on the same object, and with the use of a single material index.
submitted: 5 years and 3721 days ago