Blender Tutorial Directory

0 437 219

Sculpt, Model and Texture a Low-Poly Skull - Blender Tutorial



Normal maps are widely used in games to make low poly models look high poly. In this tutorial you will learn how to create a high res Skull model, generate a normal map from that model and learn how to apply this to its low poly version.

Techniques covered in this tutorial include multires sculpting, baking a normal map, baking ambient occlusion and applying the maps to a low poly model.

This tutorial uses the free and open source Blender suite. If you're new to 3D, following this tutorial in Blender is an excellent way for beginners to get started. (Don't worry - this tutorial has plenty of techniques for more advanced users too!)


submitted: 5 years and 3721 days ago


0 comment(s) | submitted by: Guest | Views: 387

Displacement Mapping - Blender Tutorial

Displacement Mapping is a modeling technique that uses a grayscale image to modify the corresponding vertices of a mesh. A black pixel results in no displacement, a white pixel results in full displacement, and gray pixels are in between. The result is an actual bumpy or elevated surface.

submitted: 5 years and 3721 days ago


0 comment(s) | submitted by: Guest | Views: 281

Modeling Toyota Celica - Blender Tutorial

Modeling Toyota Celica in Blender.

submitted: 5 years and 3721 days ago


0 comment(s) | submitted by: Guest | Views: 443

Creating a Vase - Blender Tutorial

Blender is very powerful modeling and animation package and have very efficient work flow, combination of keyboard shortcuts and the UI make that possible. Modeling the vase in Blender is pretty simple, and we are going to take you through the steps to create it. For this lesson we will be using Sub-Surface modeling. Before we begin lets first explore the Blender interface a bit.

submitted: 5 years and 3721 days ago


0 comment(s) | submitted by: Guest | Views: 254

Nodes Editor - Blender Tutorial

This section explains the window in general, and its header menu options. It also tells you how to enable nodes for use within Blender.

submitted: 5 years and 3721 days ago


0 comment(s) | submitted by: Guest | Views: 101

Video Output - Blender Tutorial

Once you have mastered the trick of animation you will surely start to produce wonderful animations, encoded with your favourite codecs, and possibly you'll share them on the Internet with the rest of the community.

submitted: 5 years and 3721 days ago


0 comment(s) | submitted by: Guest | Views: 90

Rendering Animations - Blender Tutorial

While rendering stills will allow you to view and save the image from the render buffer when it's complete, animations are a series of images, or frames, and are automatically saved directly out to disk after being rendered.

submitted: 5 years and 3721 days ago


0 comment(s) | submitted by: Guest | Views: 115

Output Formats - Blender Tutorial

There are many image formats out there for many different uses. A format stores an image in a lossless or lossy format; with lossy formats you suffer some image degradation but save disk space because the image is saved using fewer bytes. Let's learn more about it...shall we?

submitted: 5 years and 3721 days ago


0 comment(s) | submitted by: Guest | Views: 60

Output Options - Blender Tutorial

This panel provides many options for rendering, increasing and optimizing your render and output speed, and the location for displaying and saving your render output. The options on this panel control where and how the results of a render are handled.

submitted: 5 years and 3721 days ago


0 comment(s) | submitted by: Guest | Views: 150

Depth Of Field (DOF) Explained - Blender Tutorial

Real world camera lenses and your eyeball transmit light through a lens (cornea) that bends the light, and an iris that limits the amount of light, to focus the image onto the film, CCD/Cmos sensor, or retina. Because of the interaction of the lens and iris, objects that are a certain distance away are in focus; objects in the foreground and background are out of focus. We call this distance their depth, or “Z” distance from the camera or eye.

submitted: 5 years and 3721 days ago


0 comment(s) | submitted by: Guest | Views: 106