Blender Tutorial Directory

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Vanishing Points in Render - Blender Tutorial

For special purposes, different kinds of render cameras can be set up to give you different perspectives. For reasons discussed below, you may wish to limit the number of vanishing points, especially for architectural purposes.
Let's learn more about the vanishing points in render.

submitted: 5 years and 3722 days ago


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Rendering From the Command Line - Blender Tutorial

In some situations we want to increase the render speed, access blender remotely to render something or build scripts that use blender command line.

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Render Baking - Blender Tutorial

Baking, in general, is the act of pre-computing something in order to speed up some other process later down the line. Rendering from scratch takes a lot of time depending on the options you choose. Therefore, Blender allows you to "bake" some parts of the render ahead of time, for select objects. Then, when you press Render, the entire scene is rendered much faster, since the colors of those objects do not have to be recomputed.

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Render Engines: YafRay - Blender Tutorial

Blender produces all the information needed to render a scene. While it has its own internal rendering engine, you can export or link to external renderers for image computaiton.

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Oversampling (Antialiasing) - Blender Tutorial

A computer generated image is made up of pixels, these pixels can of course only be a single colour. In the rendering process the rendering engine must therefore assign a single colour to each pixel on the basis of what object is shown in that pixel. This often leads to poor results, especially at sharp boundaries, or where thin lines are present, and it is particularly evident for oblique lines. To overcome this problem, which is known as Aliasing, it is possible to resort to an Anti-Aliasing technique. Basically, each pixel is 'oversampled', by rendering it as if it were 5 pixels or more, and assigning an 'average' colour to the rendered pixel. The buttons to control Anti-Aliasing, or OverSAmple (OSA), are below the rendering button in the Render Panel (Render Panel.).

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The Render Options - Blender Tutorial

We know that around the world, our users have PC's of widely varying power. Rendering is the process in CG that can chew up CPU and disk space like no tomorrow. Especially in corporate environments, it is easy to fill up terabyte servers by uploading ten hour-long DV tapes and doing some editing. So, there are lots of options try to shoehorn a big job into a small PC by providing you with multiple sets of options that chunk up the work as best we can, while still preserving image integrity.

This page discusses the main options found on the Render panel, and subsequent pages give you more.

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RenderPass In Detail - Blender Tutorial

Render Passes are the different things the Blender Render Engine must calculate to give you the final image. In each 'pass' the engine calculates different interactions between objects

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Rendering Layers - Blender Tutorial

Renderlayers are used to separate your composite image into layers. Use RenderLayers for a specific reason - such as creating depth of field, relighting isolated elements within the image via a normal pass, adding a colorcast to specific portions of the image, etc. The keyword here is isolation. Renderlayers allow you to dissect, effect and or correct individual elements or groups within your composition before outputting your final render. This saves you from endlessly re-rendering your scene just to find out whether a correction is going to work or not.

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Car Modeling - Blender Tutorial

When you plan on modeling a car in Blender, or any 3D modeling program, you should find your self some good reference images. We will try to keep this tutorial general enough to work for all cars and possibly any vehicle.

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Game Engine - Shooting - Blender Tutorial

Learn how to shoot a weapon in the Blender Game Engine along with dynamic objects.

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