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Go beyond just making basic grass and hair and learn how to take full control over particle hair.
submitted: 5 years and 3722 days ago
Learn all the basics about the video sequencer and make a slideshow all in Blender.
submitted: 5 years and 3722 days ago
Learn how to make object explode, then make it play in reverse so it assembles together.
submitted: 5 years and 3722 days ago
For this tutorial we will have the worded directions along with the exact keystrokes it takes to get the step done. If you are fluent enough with Blender you may not have to look at the keystrokes line.
submitted: 5 years and 3722 days ago
This feature allows artists to visualize their interactive projects within an immersive dome environment. In order to make it an extensible tool, we are supporting Fulldome, Truncated domes (front and rear), Planetariums and domes with spherical mirrors.
submitted: 5 years and 3722 days ago
Particle systems of type Hair may be animated as a soft body. Let's see how!
submitted: 5 years and 3724 days ago
You can use goals to either pin certain parts of a mesh to a location, or restrict the amount of movement away from the defined goal. So you may for example use armatures to animate your object but use a Goal group to define areas that are flexible and that react to Soft Body deformation. Since a simulation can be set up to take into account mass and gravity, you can easily create animated objects with realistic physical behavior using the Soft Body solver.
submitted: 5 years and 3724 days ago
Soft Body - Simple Examples in Blender.
submitted: 5 years and 3724 days ago
There are two different collision types that you may use: collision between different objects and internal collision. We should set one thing straight from the start: the primary targets of the collision calculation are the vertices of a Soft Body. So if you have too few vertices too few collision takes place. Secondarily, you can use edges and faces to improve the collision calculation.
submitted: 5 years and 3724 days ago
To create a connection between the vertices of a Soft Body object there have to be forces that hold the vertices together. These forces are effective along the edges in a mesh, the connections between the vertices...
submitted: 5 years and 3724 days ago