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Text is considered a special Curve type that is completely separate from any of the other Curve types. Not only does the Font system have its own built-in font but it can use external fonts too, including PostScript Type 1, OpenType and TrueType fonts.
submitted: 5 years and 3757 days ago
Skinning is the fine art of defining a surface using two or more profiles. In Blender you do so by preparing as many curves of the the desired shape and then converting them to a single NURBS surface.
submitted: 5 years and 3757 days ago
Once the tool is activated the extrusion happens immediately and you are placed into Grab mode, ready to drag the new extruded surface to its destination.
submitted: 5 years and 3757 days ago
Surfaces are actually an extension of NURBS curves but are still a unique object unto themselves. Whereas a curve produces only one-dimensional interpolation, Surfaces have a second extra dimension of interpolation. The first dimension is U, as for curves, and the second dimension is V.
submitted: 5 years and 3757 days ago
Taper is a scaling effect where the scaling is controlled by a curve. The tool is used on bevelled or extruded objects. As with Extruding, Tapering is “activated†by entering the name of a curve in the TaperOb field on the Curve and Surface panel.
submitted: 5 years and 3757 days ago
Curve Deform provides a simple but efficient method of defining a deformation on a mesh. By parenting a mesh object to a curve, you can deform the mesh up or down the curve by moving the mesh along, or orthogonal to, the dominant axis.
submitted: 5 years and 3757 days ago
Once a curve is created you can add new segments or edit it in some other ways. Let's talk more about this.
submitted: 5 years and 3757 days ago
Curves and Surfaces are objects just as meshes are objects except they are expressed in terms of mathematical functions, rather than as series of points.
submitted: 5 years and 3757 days ago
You can consider DupliFrames in two different ways: an arranging or a modelling tool. In a way, DupliFrames are quite similar to DupliVerts. The only difference is that with DupliFrames we arrange our objects by making them follow a curve rather than using the vertex of a mesh. DupliFrames stands for DUPLIcation at FRAMES and is a very useful modelling technique for objects which are repeated along a path, such as the wooden sleepers in a railroad, the boards in a fence or the links in a chain, but also for modelling complex curve objects like corkscrews, seashells and spirals.
submitted: 5 years and 3757 days ago
DupliGroup allows you to create an instance of a group with the transformation of the object.
submitted: 5 years and 3757 days ago