Blender Tutorial Directory

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Editing Text - Blender Tutorial

Text is considered a special Curve type that is completely separate from any of the other Curve types. Not only does the Font system have its own built-in font but it can use external fonts too, including PostScript Type 1, OpenType and TrueType fonts.

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Surfaces Skinning - Blender Tutorial

Skinning is the fine art of defining a surface using two or more profiles. In Blender you do so by preparing as many curves of the the desired shape and then converting them to a single NURBS surface.

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Adding or Extruding Surfaces - Blender Tutorial

Once the tool is activated the extrusion happens immediately and you are placed into Grab mode, ready to drag the new extruded surface to its destination.

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About Surfaces - Blender Tutorial

Surfaces are actually an extension of NURBS curves but are still a unique object unto themselves. Whereas a curve produces only one-dimensional interpolation, Surfaces have a second extra dimension of interpolation. The first dimension is U, as for curves, and the second dimension is V.

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Curve Taper - Blender Tutorial

Taper is a scaling effect where the scaling is controlled by a curve. The tool is used on bevelled or extruded objects. As with Extruding, Tapering is “activated” by entering the name of a curve in the TaperOb field on the Curve and Surface panel.

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Curve Deform - Blender Tutorial

Curve Deform provides a simple but efficient method of defining a deformation on a mesh. By parenting a mesh object to a curve, you can deform the mesh up or down the curve by moving the mesh along, or orthogonal to, the dominant axis.

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Editing Curves - Blender Tutorial

Once a curve is created you can add new segments or edit it in some other ways. Let's talk more about this.

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About Curves - Blender Tutorial

Curves and Surfaces are objects just as meshes are objects except they are expressed in terms of mathematical functions, rather than as series of points.

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DupliFrames - Blender Tutorial

You can consider DupliFrames in two different ways: an arranging or a modelling tool. In a way, DupliFrames are quite similar to DupliVerts. The only difference is that with DupliFrames we arrange our objects by making them follow a curve rather than using the vertex of a mesh. DupliFrames stands for DUPLIcation at FRAMES and is a very useful modelling technique for objects which are repeated along a path, such as the wooden sleepers in a railroad, the boards in a fence or the links in a chain, but also for modelling complex curve objects like corkscrews, seashells and spirals.

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DupliGroup - Blender Tutorial

DupliGroup allows you to create an instance of a group with the transformation of the object.

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