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DupliFaces is the capability to replicate an object on each face of a parent object. One of the best ways to explain this is through an example illustration.
submitted: 5 years and 3725 days ago
DupliVerts are not a rock band nor a dutch word for something illegal (well maybe it is) but is a contraction for Duplication at Vertices, meaning the duplication of a base Object at the location of the Vertices of a Mesh (or even a Particle system). In other words, when using DupliVerts on a mesh, an instance of the base object is placed on every vertex of the mesh.
submitted: 5 years and 3725 days ago
This will create a visually identical copy of the selected object(s). The copy is created at the same position as the original object and you are automatically placed in Grab mode.
submitted: 5 years and 3725 days ago
There can be many objects in a scene: A typical stage scene consists of furniture, props, lights, and backdrops. Blender helps you keep everything organized by allowing you to group like objects together.
submitted: 5 years and 3725 days ago
This tutorial describes two ways to perform Boolean operations: the "old way" (Boolean Tools) and the "new, improved way" (Boolean Modifiers).
submitted: 5 years and 3725 days ago
There are two ways to move or translate an object: moving it by itself, or moving it relative to something else.
submitted: 5 years and 3725 days ago
Selection, in almost any program, determines which elements will be the target of our actions. As such, the more adapted the selection tool is to the action intended the better. Tools and functions are in a great number in Blender and so are its selection methods.
submitted: 5 years and 3725 days ago
Blender is able to "reach in" to other .blend files and pull in whatever you want. In this way, Blender supports reuse of your graphical models. For example, if you have a library .blend file that has a really neat Material used in it, you can, from your current .blend file, Append that Material into your current .blend file. This saves you from manually re-creating all the different settings.
submitted: 5 years and 3725 days ago
The Outliner Window is used for easily navigating a complex scene. There are two views, the Outliner view and the OOPS Schematic view. The OOPS Schematic and Outliner give you a 2d representation of your complicated 3d world. Use these views to find things in your scene.
submitted: 5 years and 3725 days ago
When working with dense geometry, it can become difficult to make subtle adjustments to the vertices without causing nasty lumps and creases in the model’s surface. When you face situations like this, use the proportional editing tool.
submitted: 5 years and 3725 days ago