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Lets start with a classic spin tool model. Here we go step by step in making a wine glass... or any other latheable models... using the spin tool.
submitted: 5 years and 3726 days ago
The Spin tool works by making copies of the selected vertices in a radial array around an axis indicated by the 3d cursor. Each copies of vertices are connected to previous vertices that corresponds to it with necessary geometry, i.e. edges and planes.
submitted: 5 years and 3726 days ago
Everyone who starts a new career or hobby in 3D Modeling also seems to look around their immediate environment for things to model. Things like your computer monitor, your keyboard, and even the desktop which they are resting are all common "first models." Developing an eye for geometry takes time and this is a great chance to practice.
submitted: 5 years and 3726 days ago
In this tutorial we will create a jewel in Blender. It is fairly simple.
submitted: 5 years and 3726 days ago
In this section, you are going to learn a variety of ways to make menus with motions. These menus can be used in more ways than the simple pop-Up menus, such as in-game if you need to select something you can use this to bring up a menu smoothly. In this section there is heavy use of Properties, "Property" Logic Blocks, and especially IPO usage. When you do it once, it will be very much easier to do it again.
submitted: 5 years and 3726 days ago
In this tutorial, we will be making a Title Screen and a Main Menu Screen to come from that Title Screen. While most people hardly pay attention to these areas on a real video game, they do make the game seem much better to play, and gives the player a certain choice of what they can do before they play the game. Before beginning this, make sure you familiarize yourself with several logic sensors and actuators, such as "Scene" and "Property", as they will heavily be relied upon. It is also best if you have several Pictures ready to use for your game or are ready for additional functions with certain programs (a Word Processor Program and Image Editing Program [that has a transparency setting] can help move along your game.)
submitted: 5 years and 3726 days ago
This tutorial has been created with Blender v2.48a.
In order to simulate a laser beam which is cutting through a steel plate, we have in Blender (at least) two possibilities. Let's see what they are.
submitted: 5 years and 3726 days ago
A setup like that shown in Image 1 is e.g. typical for a steam engine. It is surprisingly difficult to animate this setup, because one has to translate a rotating movement (of the Flywheel) to a horizontal movement (of the Piston). This alone wouldn't be too difficult, but the Rod has to stay attached to the Piston. The shown setup uses three empties and two armatures, each with two bones.
submitted: 5 years and 3726 days ago
This page assumes the reader to understand the IPO window and the Action Editor window, as well as rigging a character with an armature object. This tutorial will make little sense without this previous knowledge.
submitted: 5 years and 3726 days ago
The IK solver constraint is a wonderful tool for all animators. IK stand for "Inverse Kinematic" and is the opposite of FK (Forward Kinematic).
submitted: 5 years and 3726 days ago