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Now you've got your armature, but it's not much use until you add some more bones to it. Think about your body for a moment -- you've got this thing you call a 'skeleton', which for our purposes corresponds more or less to an armature object. Read on, for more useful information!
submitted: 5 years and 3726 days ago
Armature Object in Object Mode - Advanced animation in Blender.
submitted: 5 years and 3726 days ago
Welcome to the wonderful yet complex world of computer animation! Through these pages we will try to show you everything old and new about the new animation system in Blender 2.4. But, before we get started, there are some basic notions about datablocks you should know. Animation in Blender is based on the fact that you have something moving in a Blender scene.
submitted: 5 years and 3726 days ago
For more advanced Blender users, you probably have at one time or another wanted to create something very detailed and realistic, only to realize that one modeled head or one cool building has taken an enormous amount of memory, and rendering (or worse, animating!) something like that would probably take days! Well there is an awesome trick you can use to create intricate details and design shading, with a relatively low amount of faces. You can use blender to create and apply normal maps, which are RGB colored maps that can be used as a texture to calculate how light will bounce of an objects surface. All you need is blender and photo-editing software to tweek the picture a bit.
submitted: 5 years and 3726 days ago
To familiarize yourself with normal maps and how they work, we will begin by using the texture engine in Blender to create our first normal map. This process is very useful for creating quick and non-specific normal maps for your projects that need a bit of texture.
submitted: 5 years and 3726 days ago
Normal Mapping in 3D graphics development is the process of using an RGB color-map to create a three-dimensional relief on a two-dimensional plane. The source for the normal map in blender can either be a texture already installed in Blender, or using an external picture-file (.jpg, .jpeg, .bmp, and so on) and loading it as a normal map.
submitted: 5 years and 3726 days ago
This tutorial was created using Blender v2.49
Bump Maps are textures that store the relative height of pixels from the viewpoint of the camera. The pixels seem to be moved in the direction of the facenormals, either in direction to or away from the camera. You may either use greyscale pictures or the intensity values of a RGB-Texture (including images).
submitted: 5 years and 3726 days ago
This tutorial will (hopefully) successfully walk you through creating semi-realistic looking water using the Fluid Simulator in Blender, then rendering in Yafray.
submitted: 5 years and 3726 days ago
In this tutorial, we will show you how to export your beautiful terrain to a heightmap that can be used in most 3D graphics engines. The benefit to doing this as opposed to just exporting your mesh is that many engines have a special process for dealing with terrains as opposed to regular meshes where it divides the terrain up into different sections so that it can subdivide regions closer to the camera more for greater detail, and also cull (not render) regions outside the camera's field of view, saving precious processing time. This structure is called an oct tree and is a highly optimized way to render large meshes such as terrains.
submitted: 5 years and 3726 days ago
This is a continuation of the previous tutorial, Landscape Modeling I: Basic Terrain. In this tutorial, we will make our terrain look even better by using some texture stenciling to add multiple textures where we want them in the landscape. This tutorial assumes that you have a basic understanding of how to use Blender (how to add/remove a mesh, how to change views, etc...)
submitted: 5 years and 3726 days ago