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By the end of this tutorial you'll have the know-how to create your own flexible, realistic terrain utilizing multiple textures for different ground types. This tutorial assumes that you have the very basic understanding of using Blender (how to add/remove a mesh, how to change views, etc...)
submitted: 5 years and 3726 days ago
This tutorial will show you how to make advanced terrain such as mountains using Blender and gimp or any other image editing software. Blender has the ability to use height maps to create meshes. Height maps are black and white images with white representing the highest point and black the lowest.
submitted: 5 years and 3726 days ago
The light probe is, in the simplest terms, a photograph of your environment. They work in very much the same way that reflection maps do, and are made the same way.
submitted: 5 years and 3726 days ago
HDR images are part of a technology called HDRi which stands for "High Dynamic Range (image)". So... what on earth does that mean?
submitted: 5 years and 3726 days ago
It is very easy to create a GUI for your script, and that way make it easy to change aspects of it for everyone.
submitted: 5 years and 3726 days ago
A quick reference for commands to create elements through a Python script instead of manually.
submitted: 5 years and 3726 days ago
Importing objects into Blender is not that different from exporting. However, there are a few additional things to take care of. Read on.
submitted: 5 years and 3726 days ago
Blender is not just useful to create complete animations, but it's also a great modeller. You can build your complete 3D scene in Blender, and then export it to a useful format.
submitted: 5 years and 3726 days ago
One way to add a realistic feeling to your 3d environment in a game engine is to create a skybox. A skybox is a large cube which has on its inside a projection of a 360° environment. When the player (camera) is inside this environment, the scene is rendered with the illusion of being inside a gigantic world.
submitted: 5 years and 3726 days ago
This tutorial is intended as an intermediate introduction to the Blender game engine, in the form of a maze game, and is the sequel to Platformer: Creation and Controls. It will require a familiarity with the Blender UI, simple commands (such as AKEY to select) and basic modeling skills.
submitted: 5 years and 3726 days ago