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In this tutorial we are going to examine the process behind creating a text-based logo in Blender. We will be looking at some modeling techniques mixed with several modifiers to create a background for the logo, and then we will move on to creating the actual text. Following that we will set up the lighting and render settings to produce our final image.
submitted: 5 years and 3488 days ago
In this tutorial we will learn the basics of how to do post-processing and perform color correction on your videos, add them on to the sequence editor, cut them, move them along the timeline, mix and blend the video strips, add effects, and finally, control the speed of playback in an individual manner.
submitted: 5 years and 3497 days ago
In this tutorial we will learn the basics of how to do post-processing and perform color correction on your videos, add them on to the sequence editor, cut them, move them along the timeline, mix and blend the video strips, add effects, and finally, control the speed of playback in an individual manner.
submitted: 5 years and 3497 days ago
Underwater scenes are one of the most exciting, inspiring, and gorgeous environments in real life and computer graphics world alike. And with this awe-striking appearance comes a very complex array of possibilities. From a photographer’s point of view alone, underwater scenes seem to be one of the most challenging places and situations to be at, let alone the difficulty of acquiring a proper lighting and the satisfactory combination of shutter speeds and apertures. Same thing applies also to recreating such a scene in computer graphics, specifically in 3D.
Let’s head on.
submitted: 5 years and 3502 days ago