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In case you're wondering, UV mapping stands for the technique used to "wrap" a 2D image texture onto a 3D mesh. "U" and "V" are the name of the axes of a plane, since "X", "Y" and "Z" are used for the coordinates in the 3D space.
submitted: 5 years and 3726 days ago
The goal of this tutorial is to make a Pixar-looking eye. One of the main reasons that Pixar's characters really convey life is in their eyes. They have depth, you can see how the eye not only shines but it "collects" light. You may think that you can't achieve this effect without raytracing but you're wrong. The secret of this depth is in the modelling of the eye. Let's see how it works!
submitted: 5 years and 3726 days ago
Contents:
* 1 Goal
* 2 The Basic Material and Shader Settings
* 3 Cloud Texture 1
* 4 Cloud Texture 2
* 5 The Final Cloud Texture
* 6 The Last Texture
submitted: 5 years and 3726 days ago
To understand the collaboration of textures and material we will use the opacity of a material - the alpha value - as an example. We will show how to set the opacity/transparency of a material with different types of textures.
submitted: 5 years and 3726 days ago
Having said everything about Textures in Blender in the previous tutorials, many people find it still hard to grasp the concepts behind the texturing system and applying textures.
submitted: 5 years and 3726 days ago
Halos are a neat effect that you can use in Blender. Instead of affecting the color/texture of a face, like normal materials do, when you use a halo material, it affects the Vertices. The particles with Point Visualization are rendered as Halos also.
submitted: 5 years and 3726 days ago
This tutorial was created using Blender v2.49
Textures are laid on top of materials to give them complicated colors and other effects. An object is covered with a material, which might contain several textures.
submitted: 5 years and 3726 days ago
Quickie Material - This tutorial was created using Blender v2.49.
submitted: 5 years and 3726 days ago
Today we will be making your creation smoother, in Blender.
submitted: 5 years and 3726 days ago
While this example will be done with a cone primitive, you can use the default cube or another shape of your choosing so long as it can be loop subdivided along the axis you wish to curve.
submitted: 5 years and 3726 days ago