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You should already know how to do:
* Previous Simple Vehicle techniques
This section will recap and introduce:
* UV spheres
* Changing object's center
submitted: 5 years and 3726 days ago
You should already know how to:
* Make a mesh
* Navigate the viewport
* Extrusion
* Subsurf
* Crease edges
This section will recap and introduce:
* Loop subdivide
* Small, consistant vertex movement
submitted: 5 years and 3726 days ago
You should already know how to:
* Make a mesh
* Navigate the viewport
* Extrusion
* Create, edit materials
This section will recap and introduce:
* Forming faces
* Subsurfing
* Merging vertices
* Object naming
submitted: 5 years and 3726 days ago
You should know how to:
* Perform actions discussed previously in the tutorial.
This section will recap or introduce:
* Reflective material
* Positioning camera and light
* Editing the World colors
submitted: 5 years and 3726 days ago
This is a version of "Model a Silver Goblet" but starting from a cylinder rather than a cube.
submitted: 5 years and 3726 days ago
On first pass, the goblet looks like it is composed of a cylinder(s). While it is possible to model the goblet with a cylinder mesh, we can just use a cube. What is the benefit of using a cube? It is faster to make and there are fewer vertices to track.
submitted: 5 years and 3726 days ago
In the following tutorial you will be creating a die. You will use:
* polygon mesh
* face loop cutting
* subdivision surfaces
* subdivision creases
* bevel
* set smooth
* multiple materials
* extrusion
* merge vertices
* remove doubles
* constraints
There are two methods to create the circles for the die: subdivide first and manual sizing. In either case, start with the default Cube.
submitted: 5 years and 3726 days ago
In this tutorial, we will teach you how to create penguins from spheres.
submitted: 5 years and 3726 days ago
In this tutorial you will learn how to make a simple gingerbread man. In a later tutorial you will be able to make an animation with this gingerbread man.
submitted: 5 years and 3726 days ago
We think it's time to describe another method how to model a volcano. It's more or less the same idea as above, but it uses the proportional edit falloff tool instead of the sculpting window. We think you already know how to delete and add meshes, so we don't have to write too many shortcuts.
submitted: 5 years and 3726 days ago